proximityDetector.js
var player_pos : Transform;
function Update () {
if (Vector3.Distance(player_pos.position,
transform.position) < 10){
renderer.material.color = new Color(1.0, 0.0, 0.0);
} else {
renderer.material.color = new Color(1.0, 1.0, 1.0);
}
}
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LookAt.js
var player_pos : Transform;
function Update () {
transform.LookAt(player_pos.position);
}
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Chase.js
var player_pos : Transform;
function Update () {
transform.position =
Vector3.MoveTowards (transform.position,
player_pos.position,
0.05);
}